Dungeons & Dragons: Wrath of the Dragon God – “From the ultimate evil comes the ultimate quest”
Part two of this installment of Franchise Week. Enjoy. (Also, at some point in the future, whenever it releases, there will be a review of the second sequel in this series – yes, they are (apparently) making a third Dungeons & Dragons movie.)
Dungeons & Dragons: Wrath of the Dragon God picks up exactly nowhere where the first movie left off. One hundred years after the metaphorical fall of Profion and the literal fall of Damodar in the original D&D movie, Damodar (Bruce Payne, Dungeons & Dragons; Miss Marple: Nemesis) has returned, cursed by Profion to remain in a permanent state of undeath. After finding an ancient orb which contains the powers of a black dragon god, he returns to Izmir to wake the god and wreak his revenge. Meanwhile, the king of Izmir learns of Damodar’s plot, and tasks his advisor Berek (Mark Dymond, Rage of the Yeti; Die Another Day) with assembling a party of adventurers to thwart Damodar’s plans. At the same time, Berek’s wife Melora (Clemency Burton-Hill, Dark Relic; The Lady Musketeer) races to help her fellow mages find a way to defeat the dragon god before a curse placed upon her by Damodar turns her into an undead abomination. Pretty standard stuff.
Top left – Damodar, looking good after a hundred years and a hundred-foot fall; top right – Berek; bottom – Melora, pre- and post-curse; recommendation – sunscreen
The best part about this movie was that it was undeniably better than its predecessor in just about every way. The acting was better across the board, the plot was not a rip-off of a recent popular release, the dialogue, while still hokey, didn’t contain jarring slang from the real world, and the dragon renderings were mostly better. That being said, the CGI overall was a step down in this movie compared to the first one, which was unfortunate.
But best of all, this movie was what I would want from a Dungeons & Dragons movie, were I to request one. While the original installment of the franchise more or less tried to distance itself from the source material, Wrath of the Dragon God embraced its roots, including creatures, gods, and lore from the role-playing game (RPG).
While this definitely increased the nerdiness of the movie, it also increased my appreciation for it, and made the movie stronger overall by recognizing that it was a movie based on a tabletop RPG. Thus, when Berek calls Nim (Tim Stern, Dirty Filthy Love; Santa Claus) a “rogue”, it makes sense to people who have played the game (rogue is one of the classes available) as well as to those who haven’t (“rogue” definitely fits his personality and actions); likewise, people are constantly yelling at Lux (Ellie Chidzey, Everyone’s Going to Die; Dungeons & Dragons: Wrath of the Dragon God) to control her anger, which fits her personality, but difficulty controlling rage is also one of the hallmarks of the barbarian class in the game.
Left – Nim; right – Lux
However, I do have two big problems with the plot. The first is that Berek and his company are supposed to be embarking on a secret mission to save Izmir from destruction, but for some reason, the king decides to convene a full audience to send them on their way, because the best way to keep a secret is to tell fifty of your closest lackeys.
“…and while I am confident of your success, I also harbor no fears that the secret of your mission will be betrayed.”
Second, at the end of the movie, Damodar releases the dragon god from its mountain prison. The dragon then proceeds to terrorize the kingdom, breathing fire all over everything. Which is just ridiculous. Everyone knows that fireballs belong to red and gold dragons. A black dragon’s breath weapon is an acid cloud, dealing 4d8+6 acid damage with ongoing 15 acid damage every turn. Duh.
What kind of a moron doesn’t know that?
As for the obligatory science shout-out, I’m going to examine the physics of bat flight for a moment. It turns out that bats are actually really good flyers. They have economy of effort, as each downbeat of the wings produces more lift and each upbeat less drag than for many species of birds; as well, they have an abundance of joints in the wings that can allow bats to turn extremely quickly, and their wings boast a membrane that is good at repairing itself. Moreover, even with some holes in the wings, bats are still able to fly.
“Damn it feels good to be a gansta!”
So why, for a movie about dragons and adventurers and magic, am I talking about bats? Well, aside from the fact that bats are actually pretty awesome, the titular dragon god has wings that are very bat-like, at least so they seem to me; but if you look, you’ll notice quite a few holes in the wings. Obviously, dragons are not known for being real-world creatures, but it did make me curious as to how much damage a bat wing could suffer before flight would become impossible. As with most things in science, the answer depends on the circumstances – I would suspect that broken bones in the wings are a much bigger impediment to flight than rips and tears in the membranes – but I also feel pretty confident saying that, given the number of holes in the dragon’s wings, it would be really difficult for it to generate enough lift to fly, making its reign of terror a lot less terrifying.
Bring that guy down to ground level, then we’ll see how tough he really is!
And this concludes the second installment of Franchise Week. Hope you enjoyed it, and remember – Shark Week is right around the corner!
“I can hardly wait!”
Posted on August 4, 2012, in B-movies, Movies, SyFy Channel and tagged adventure movie, dragon, Franchise Week, jumping the shark, Sci Fi Channel, SyFy, SyFy Channel. Bookmark the permalink. 2 Comments.